I am Robert Fischer

aGettingS***
Done Engineer

… I love Artificial Intelligence,Computer VisionSoftware Engineering and Problem Solving.

Education
Work Experience

September, 2009 - June, 2014

High school HTBLuVA Spengergasse
Computer science class with focus on "Tools and Methodology"

July, 2012 - August, 2012

Internship at NOUS Wissensmanagement GmbH as an Android developer.

July, 2013 - August, 2013

Internship at PocketScience GmbH as an Android developer.

June, 2014

Graduated valedictorian at HTBLuVA Spengergasse

July, 2014 - October, 2019

Software Developer at NOUSdigital as an Android, iOS, Unity3D, Web-Fullstack and Computer Vision developer

February, 2016 - June, 2016

Semester abroad at University Politehnica of Bucharest

July, 2017

Graduated Bachelor of Science with distinction.

October, 2017 - June, 2020

Individual master Artificial Intelligence & Game Engineering at Vienna University of Technology

October, 2017 - June, 2020

Teaching Assistant for Theoretical Computer Science & Logic, Computergraphics Exercises, Realtime Computergraphics at TU Wien

November, 2017

Merit-based scholarship of TU Wien

November, 2019 - May, 2022

Computer Vision and Deep Learning Engineer at emotion3D

June, 2020

Graduated Dipl.-Ing (comparable to Master of Science) with distinction.

June, 2022 - May, 2024

Senior Computer Vision Engineer & Chapter Lead at Sportradar.

June, 2024 - Today

Computer Vision Engineer at Snap Inc.

Evaluation of Flexible Extrinsic Structured Light Calibration Using Circles
Evaluation of Camera Pose Estimation Using Human Head Pose Estimation
Deep Humor
Transition
yasp
Developed in 2022 - 2023

Evaluation of Flexible Extrinsic Structured Light Calibration Using Circles

This book chapter was published in Communications in Computer and Information Science volume 2103. It introduces a novel structured light calibration framework that prioritizes calibration flexibility while maintaining satisfactory accuracy. Contrary to existing approaches, the proposed method facilitates the extrinsic and intrinsic projector calibration of a dual-camera (or single RGB-D camera) structured light system by projecting circles onto (non-)planar and potentially dynamically changing scenes across multiple distances. The method reconstructs light rays by detecting circle-centers, triangulating their 3D positions and filters outliers using RANSAC. Finally, a two-step bundle adjustment process optimizes the structured light parameters.

Developed in 2022 - 2023

Evaluation of Camera Pose Estimation Using Human Head Pose Estimation

This journal paper was published in Springer Nature Computer Science. It presents evaluations of a novel camera pose estimation framework using human head pose estimation. We evaluated using real- and synthetic data over a broad set of modalities, including: different people, genders, grimaces, facial occlusions, etc. The results show that the proposed framework is robust to a broad set of variations and can be used for camera pose estimation in real-world scenarios.

Developed in 2018 - 2020

Deep Humor

Deep Humor is my diploma thesis for my master Artificial Intelligence & Game Engineering at TU Wien. I tried to implement a deep learning model which was capable of learning the humor of a single human from Gary Larson Cartoons. I trained visual models (CNN, Yolo, etc.) to understand the image part of the cartoon and text-based models (LSTM, GRU) to understand the punchlines of the cartoon.

Developed in 2018

Transition

This graphics demo was developed during the course of the course Realtime computer graphics at TU Wien and won first place. We were a team of two consisting of Simon Fraiss and me.

Developed in 2013 - 2014

yasp

yasp is a web-based assembler learning environment with a fully functional IDE, Debugger and Emulator running entirely on web technologies.

This project is my diploma project for HTBLuVA Spengergasse. And is being actively used by hundreds of students.

SkillsSoftwareDeepProgrammingGameMobileMachineApplicationsServerComputerWebDesktopDatabaseOperatingMiscellaneousLanguagesUMLTestingBuildSoftwareUIInteractionAPISoftwareAlgorithmVersionCompilerConcurrencySecurityDockerProjectFunctionalNLPCNNResNetArchitectureLossFeatureAmbarellaTI-DeepModelYOLOModelTensorFlowPyTorchVertexAIJavaC#CC++Objective-CSwiftJavaScriptTypeScriptPHPLuaPythonHaskellUnityBlitzMaxBlitz3DGLBasicOpenGLGLSLRenderingWebGLHLSLPhysXGameiOSAndroidWebGameHybridiOSAndroidPushFirebaseIonicRecommenderKnowledgeEvolutionaryInformationSelf-organizingDataApacheStatisticalDataLaTeXRedmineJiraOfficeCommandAdobeBlenderGimpgit/SVNJavaExpressLoopBackDjangoAPISpringAWSGoogleOpenCVOCROpenVXCameraIn-CabinStereoObjectHumanAngularTraditionalnpmLESS/SCSSReactSwingJavaFXMonoWPFQtOraclePostgresMySQLXMLMongoWindowsmacOSiOSAndroidLinuxDrivingProblemDrummingWebGermanEnglishRomanianEngineeringLearningLanguagesDevelopmentLearningVisionSystemsToolsArchitectureDesignDesignDesignDesignDesignControlConstructionManagementReactiveDesignEngineeringEngineeringLearningOptimizationIntegrationEngineDesignDevelopmentAppProvisioningProvisioningNotificationSystemBasedAlgorithmsRetrievalSystemsScienceSparkLearningEngineeringSuitesLinePhotoshopEEDesignCloudCalibrationAnalysisVisionDetectionAnalysisStackStackStackFamilyDB(Ubuntu,LicenseSolvingDesign(B1)DesignPatternsProgramming(TIDL)DesignDevelopmentDesignSystemsArchLinux)
© Robert Fischer 2025